Trivial Working Structure
#include "chain/structs.glsl"
#define coordinateRotation 0.
void init()
{
}
void audioFetch(inout float fetchedAudio, float n, float lastN)
{
// fetchedAudio = the value of the fetched audio sample
// n = the current audio sample index being processed
// lastN = the last audio sample index being processed
}
void setProps()
{
}
| Property | Description |
| coordinateRotation | The relative angle of the Orthogonal Coordinate System used to draw the Shaders , from the center of the Window View. This is different from a simple Rotation about the Z-Axis, as this is a Coordinate-Basis Transform |