Standard NCS Visualiser
NCS Visualiser with Blue Color
#include "ncs/structs.glsl"
#include ":utils/post-processing/glow/structs.glsl"
#define colorTracking 0
void init()
{
audio.multiplier = 6.4;
audio.bassMultiplier = .5263 * resolution.x;
}
void setProps()
{
particle.color = vec4(0.0353, 0.5647, 0.9725, 0.336);
particle.size = 3;
particle.feather = 1;
particle.colorIntensityAddStrength = 0.35;
particle.antiAlias = 6.0;
fractalField.octaveMultiplier = 0.25;
fractalField.octaveScale = 1.0;
fractalField.complexity = 3;
fractalField.fScale = 9.473;
fractalField.gamma = 1.0;
fractalField.minVal = -5.0;
fractalField.maxVal = 5.0;
fractalField.flows = vec4(0, 3.8, 0, 1.3);
fractalField.displacements = vec3(.3884 * resolution.x, .3884 * resolution.x - 20, .3884 * resolution.x - 5);
sphere.radius = .7236 * resolution.x;
sphere.feather = 0.45;
}
void modifyNoiseCoordinates(inout vec4 coords)
{
}
void setPropsWithNoise()
{
}
void modifySphericalDisplacement()
{
}
void setGlow0(inout Glow glow)
{
glow.blendMode = 1;
glow.mixAlpha = 1;
glow.intensity = 1.0;
glow.size = 18;
glow.directions = 16.0;
glow.quality = 6.0;
glow.color = vec4(0.0275, 0.0392, 0.6471, 1.0);
glow.brightnessOffset = .0;
glow.lightStrength = .5;
}