Overview

  • This section contains the Visualisers that are Shader Programs that you can enable via the Main Configuration File.
  • The documentation that is built for the primary Structures within these Shaders is taken from the structs.glsl file that is stored in the respective Shader folder.
  • It is encouraged to go through these files yourself, as they provide all the information and customisability you might need.
  • Note that whenever an Example value contains - , then that value is GENERALLY not meant to be modified, but rather used elsewhere in the program. You can still pass in values to these attributes.
  • For example, the entity that holds the captured Audio data is meant to be consumed, but you can still override the stored value to affect overall output.