Overview
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This section contains the Visualisers that are Shader Programs that you can enable via the Main Configuration File.
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The documentation that is built for the primary
Structures
within these Shaders is taken from the
structs.glsl
file that is stored in the respective Shader folder.
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It is encouraged to go through these files yourself, as they provide all the information and customisability you might need.
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Note that whenever an Example value contains
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, then that value is GENERALLY not meant to be modified, but rather used elsewhere in the program. You can still pass in values to these attributes.
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For example, the entity that holds the captured Audio data is meant to be consumed, but you can still override the stored value to affect overall output.